It’s George, or figgyc as I go by on most of the internet. Currently I’m studying at a sixth form college in the UK but in my spare time I work on various side projects for online communities I participate in and other stuff.
Usage exceeds 1500 users a week, and it is widely regarded as a useful tool, generally succeeding the original “voter.exe” project by being cross-platform and including more features such as automatic assembly of the final vote keyword (in TWOWs, responses are mapped to letters and an entire vote can be represented by a list of the characters from best to worst). It has been continuously updated with bug fixes and with additional features, such as keyboard shortcuts, grouping similar responses into sublists to save comparison time, and more.
Using TypeScript and a custom high-performance asynchronous interface to the YouTube API, Bracketcounter counts comments on a YouTube video containing a particular pattern, and presents this in a simple to digest graph format. I designed this to correspond with the video series BFDI which is a viewer voted series in which comments determine the outcome of the game. As a result there is a lot of interest in who is eliminated before the release of the next episode so I decided to fill the niche. In fact this has resulted in a boost of engagement to the original videos as knowing of close results encourages more people to voice their opinion.
Unfortunately due to a large volume of traffic driven by YouTube tutorials among other sources, the website had an error in July 2018 and despite my efforts it never recovered. (Still haven’t figured out why to this day, maybe I could do a post mortem at some point to improve my Go knowledge.) It was succeeded by BruteforceMovable which reuses a large portion of the client-side and miner automation code with a different PHP-based backend, although today the 3DS scene largely relies upon simpler exploits revealed following the system’s end-of-life.